Types of Quests in world of warcraft
Blizzard has plans for a variety of quest types. You might come across a character wounded and deep in a dungeon who gives you a quest to lead them out of the dungeon. You could be given a quest to escort a character or caravan for a series of points. There are timed quests where a leader might ask you to slay ten harpies in twenty minutes in order to prove your worth. There are "breadcrumb" quests that are designed to move players to where there is content appropriate for them. It turns out that in the initial stages of the alpha, there would be players that never left certain regions and were completely unaware that a lot of content that they would be interested in was waiting fro them just down the road. Breadcrumb quests were designed to show off the world a little but and give the quest designer a chance to lead you through different areas collecting other quests. Finally, there are also defending the objective quests.
Captain Sanders Treasure Map - NPCs aren''t the only way to get quests. There is an item that will spawn when you hunt murlocks and crabs in the Westfall. Captain Sanders'' Map (Named for Blizzard employee Matt Sanders) is a rare drop for defeating the beasts of Westfall. When you inspect the map you will be given a quest that can take you to various points in the world and then rewards you with an "unknown reward"
In particular, Jeffrey mentioned a quest that happens now in the Barrens region. Given a particular set of trigger events being met, a large alliance force will spawn in the Barrens and attack the Crossroads, another Orc, and a Tauren outpost. Jeffrey was particularly proud of the quest designer on his team working on this quest. He told us that without excellent player support and coordination, that everything in all three outposts was just rolled. Wiped out. This is actually a wonderful example of how Blizzard will be able to script small "world events" without even needing a GM to handle the event. We should probably make the same correction that Jeffrey made for us. When we say "alliance force", Jeffrey smiled evilly and said "army." This isn''t a case where a small group of players will be able to stand and defend the three outposts. For one thing, they are attacked at about the same time. Blizzard has actually designed scripted events that will require a large group of players to defeat, even outside of the guild instanced raid zones.
Blizzard also understands that people go through quests in different ways. Most quests are designed to be a complete evening. For instance, Wailing Caverns is designed to be handled by a group of characters who are level 15-20 in about three hours. For the players that want to just hammer through and do the minimum to accomplish the quest, they may be able to do it quicker. For those who want to meander about the maze and explore every nook and cranny, there will be rare spawn and rare item drops that can be discovered, completely separate from the quest itself. The attention to detail was astounding.
The quests are also frequently integrated with the instance theory in order to be able to tell more of an epic tale. Continuing with the Wailing Cavern example, there are four sub bosses that lead to the final dramatic encounter. This instance technology allows the quest designer to tell a story more in line with a single player RPG than the typical MMORPG. No more worrying about if some other group grabbed boss number two while you did boss number one. They are all yours.
The most important thing that one can take away from our discussion is the complete immersion of questing in the World of Warcraft. Quests aren''t something that is tacked into the game engine as a separate piece of content. The quests are interwoven into the very fabric of the game.
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Captain Sanders Treasure Map - NPCs aren''t the only way to get quests. There is an item that will spawn when you hunt murlocks and crabs in the Westfall. Captain Sanders'' Map (Named for Blizzard employee Matt Sanders) is a rare drop for defeating the beasts of Westfall. When you inspect the map you will be given a quest that can take you to various points in the world and then rewards you with an "unknown reward"
In particular, Jeffrey mentioned a quest that happens now in the Barrens region. Given a particular set of trigger events being met, a large alliance force will spawn in the Barrens and attack the Crossroads, another Orc, and a Tauren outpost. Jeffrey was particularly proud of the quest designer on his team working on this quest. He told us that without excellent player support and coordination, that everything in all three outposts was just rolled. Wiped out. This is actually a wonderful example of how Blizzard will be able to script small "world events" without even needing a GM to handle the event. We should probably make the same correction that Jeffrey made for us. When we say "alliance force", Jeffrey smiled evilly and said "army." This isn''t a case where a small group of players will be able to stand and defend the three outposts. For one thing, they are attacked at about the same time. Blizzard has actually designed scripted events that will require a large group of players to defeat, even outside of the guild instanced raid zones.
Blizzard also understands that people go through quests in different ways. Most quests are designed to be a complete evening. For instance, Wailing Caverns is designed to be handled by a group of characters who are level 15-20 in about three hours. For the players that want to just hammer through and do the minimum to accomplish the quest, they may be able to do it quicker. For those who want to meander about the maze and explore every nook and cranny, there will be rare spawn and rare item drops that can be discovered, completely separate from the quest itself. The attention to detail was astounding.
The quests are also frequently integrated with the instance theory in order to be able to tell more of an epic tale. Continuing with the Wailing Cavern example, there are four sub bosses that lead to the final dramatic encounter. This instance technology allows the quest designer to tell a story more in line with a single player RPG than the typical MMORPG. No more worrying about if some other group grabbed boss number two while you did boss number one. They are all yours.
The most important thing that one can take away from our discussion is the complete immersion of questing in the World of Warcraft. Quests aren''t something that is tacked into the game engine as a separate piece of content. The quests are interwoven into the very fabric of the game.
If you have any question with this article, please contact us! E-mail US , We will reply you with in 30 minutes
We offer cheapwow gold, weclome xowow!
wow gold wow gold wow gold wow gold wow gold wow gold wow gold wow gold wow gold wow gold wow gold wow gold wow gold

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